_derived() | AMCAX::SurfaceBase< Sphere > | inlineprotected |
_derived() const | AMCAX::SurfaceBase< Sphere > | inlineprotected |
Area() const | AMCAX::Sphere | |
Axis() const | AMCAX::SurfaceBase< Sphere > | inline |
Coefficients(double &a1, double &a2, double &a3, double &b1, double &b2, double &b3, double &c1, double &c2, double &c3, double &d) const | AMCAX::Sphere | |
IsDirect() const | AMCAX::SurfaceBase< Sphere > | inline |
Location() const | AMCAX::SurfaceBase< Sphere > | inline |
Mirror(const Point3 &p) | AMCAX::SurfaceBase< Sphere > | inline |
Mirror(const Axis3 &axis) | AMCAX::SurfaceBase< Sphere > | inline |
Mirror(const Frame3 &frame) | AMCAX::SurfaceBase< Sphere > | inline |
Mirrored(const Point3 &p) const | AMCAX::SurfaceBase< Sphere > | inline |
Mirrored(const Axis3 &axis) const | AMCAX::SurfaceBase< Sphere > | inline |
Mirrored(const Frame3 &frame) const | AMCAX::SurfaceBase< Sphere > | inline |
pos | AMCAX::SurfaceBase< Sphere > | protected |
Position() const | AMCAX::SurfaceBase< Sphere > | inline |
Radius() const | AMCAX::Sphere | |
Rotate(const Axis3 &axis, double angle) | AMCAX::SurfaceBase< Sphere > | inline |
Rotated(const Axis3 &axis, double angle) const | AMCAX::SurfaceBase< Sphere > | inline |
Scale(const Point3 &point, double scale) | AMCAX::Sphere | |
Scaled(const Point3 &point, double scale) const | AMCAX::SurfaceBase< Sphere > | inline |
SetAxis(const Axis3 &axis) | AMCAX::SurfaceBase< Sphere > | inline |
SetLocation(const Point3 &p) | AMCAX::SurfaceBase< Sphere > | inline |
SetPosition(const Frame3 &frame) | AMCAX::SurfaceBase< Sphere > | inline |
SetRadius(double r) | AMCAX::Sphere | |
Sphere()=default | AMCAX::Sphere | |
Sphere(const Frame3 &frame, double r) | AMCAX::Sphere | |
SurfaceBase()=default | AMCAX::SurfaceBase< Sphere > | protected |
SurfaceBase(const Frame3 &frame) | AMCAX::SurfaceBase< Sphere > | inlineexplicitprotected |
Transform(const Transformation3 &tr) | AMCAX::Sphere | |
Transformed(const Transformation3 &tr) const | AMCAX::SurfaceBase< Sphere > | inline |
Translate(const Vector3 &vec) | AMCAX::SurfaceBase< Sphere > | inline |
Translate(const Point3 &p1, const Point3 &p2) | AMCAX::SurfaceBase< Sphere > | inline |
Translated(const Vector3 &vec) const | AMCAX::SurfaceBase< Sphere > | inline |
Translated(const Point3 &p1, const Point3 &p2) const | AMCAX::SurfaceBase< Sphere > | inline |
UReverse() | AMCAX::Sphere | |
Volume() const | AMCAX::Sphere | |
VReverse() | AMCAX::Sphere | |
XAxis() const | AMCAX::SurfaceBase< Sphere > | inline |
YAxis() const | AMCAX::SurfaceBase< Sphere > | inline |