AMCAX Kernel 1.0.0.0
AMCAX::Cylinder Member List

This is the complete list of members for AMCAX::Cylinder, including all inherited members.

_derived()AMCAX::SurfaceBase< Cylinder >inlineprotected
_derived() constAMCAX::SurfaceBase< Cylinder >inlineprotected
Axis() constAMCAX::SurfaceBase< Cylinder >inline
Coefficients(double &a1, double &a2, double &a3, double &b1, double &b2, double &b3, double &c1, double &c2, double &c3, double &d) constAMCAX::Cylinder
Cylinder()=defaultAMCAX::Cylinder
Cylinder(const Frame3 &frame, double r)AMCAX::Cylinder
IsDirect() constAMCAX::SurfaceBase< Cylinder >inline
Location() constAMCAX::SurfaceBase< Cylinder >inline
Mirror(const Point3 &p)AMCAX::SurfaceBase< Cylinder >inline
Mirror(const Axis3 &axis)AMCAX::SurfaceBase< Cylinder >inline
Mirror(const Frame3 &frame)AMCAX::SurfaceBase< Cylinder >inline
Mirrored(const Point3 &p) constAMCAX::SurfaceBase< Cylinder >inline
Mirrored(const Axis3 &axis) constAMCAX::SurfaceBase< Cylinder >inline
Mirrored(const Frame3 &frame) constAMCAX::SurfaceBase< Cylinder >inline
posAMCAX::SurfaceBase< Cylinder >protected
Position() constAMCAX::SurfaceBase< Cylinder >inline
Radius() constAMCAX::Cylinder
Rotate(const Axis3 &axis, double angle)AMCAX::SurfaceBase< Cylinder >inline
Rotated(const Axis3 &axis, double angle) constAMCAX::SurfaceBase< Cylinder >inline
Scale(const Point3 &point, double scale)AMCAX::Cylinder
Scaled(const Point3 &point, double scale) constAMCAX::SurfaceBase< Cylinder >inline
SetAxis(const Axis3 &axis)AMCAX::SurfaceBase< Cylinder >inline
SetLocation(const Point3 &p)AMCAX::SurfaceBase< Cylinder >inline
SetPosition(const Frame3 &frame)AMCAX::SurfaceBase< Cylinder >inline
SetRadius(double r)AMCAX::Cylinder
SurfaceBase()=defaultAMCAX::SurfaceBase< Cylinder >protected
SurfaceBase(const Frame3 &frame)AMCAX::SurfaceBase< Cylinder >inlineexplicitprotected
Transform(const Transformation3 &tr)AMCAX::Cylinder
Transformed(const Transformation3 &tr) constAMCAX::SurfaceBase< Cylinder >inline
Translate(const Vector3 &vec)AMCAX::SurfaceBase< Cylinder >inline
Translate(const Point3 &p1, const Point3 &p2)AMCAX::SurfaceBase< Cylinder >inline
Translated(const Vector3 &vec) constAMCAX::SurfaceBase< Cylinder >inline
Translated(const Point3 &p1, const Point3 &p2) constAMCAX::SurfaceBase< Cylinder >inline
UReverse()AMCAX::Cylinder
VReverse()AMCAX::Cylinder
XAxis() constAMCAX::SurfaceBase< Cylinder >inline
YAxis() constAMCAX::SurfaceBase< Cylinder >inline